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The setup here is that Rose, a young girl, is very sad when she learns her parents are separating.
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This isn't just someone being needed to open a heavy door or press a switch, this is performing a circus act together to get a ball over a chasm it's shouting at someone to activate platforms so you can perfectly time your leaps to climb to the top of a very dangerous wall it's actually doing things that simply couldn't do on your own. The real point of difference between It Takes Two and a normal co-op experience, though, is how the levels are designed to require two people. You can give a friend a special pass so they can play with you without buying the game, which is nice and should widen the appeal of It Takes Two rather considerably. There's two-player split-screen or online multiplayer, with no bot support. Games designed to be played cooperatively aren't new by any means, but just like Hazelight's previous game, A Way Out, It Takes Two can only be played alongside someone else. To see this content please enable targeting cookies. A co-op platform-puzzle-shooter-action-rpg-racing-flying-adventure game about two dolls going on an epic quest together in and around their house seemed like a light-hearted setup, and indeed there's loads of fun and fantasy on offer here, but it's peppered with some proper emotional weight that ties the magnificent absurdity together in a surprisingly grounded way. I didn't expect EA and Hazelight Studios' to deliver so many gut punches in It Takes Two. It Takes Two is a wonderful, childlike co-op adventure for everyone.